| Предишната тема :: Следващата тема |
| Army size |
| 2500 |
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38% |
[ 7 ] |
| 2250 |
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50% |
[ 9 ] |
| 2000 |
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5% |
[ 1 ] |
| 1999 |
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5% |
[ 1 ] |
| 1500 |
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0% |
[ 0 ] |
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| Общо гласове : 18 |
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| Автор |
Съобщение |
Iskusinjo

Регистриран на: 03 Дек 2007 Мнения: 57 Местожителство: Novi Sad, Serbia
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Пуснато на: Чет Дек 27, 2007 1:56 am Заглавие: Army Size on Uprising (tornament in Novi Sad) |
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Which size (format) of the army would you prefer to play with on our Tournament?Do not vote if you wont come.
Please vote and fulfill your gamer duty!  _________________
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BattleHunter

Регистриран на: 09 Мар 2007 Мнения: 306 Местожителство: София
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Пуснато на: Чет Дек 27, 2007 3:05 am Заглавие: |
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I couldn't come on the last tourney because of various reasons, but I'll try my best to come this time.
About this pool - I believe that 2250 is the best format so far - while my favorite one is 2500, 2250 makes it more challenging to build the rooster, because you have to remove quite some of your usual choices. In the same time, 2250 manages to keep all armies competitive (for example Vampire Counts are close to worthless in games below 2000 pts). |
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sinister
Регистриран на: 29 Яну 2007 Мнения: 428
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Пуснато на: Чет Дек 27, 2007 7:17 pm Заглавие: |
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| As you know I'm there and I'm bad!!!! |
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Devoted of Slaanesh

Регистриран на: 20 Мар 2007 Мнения: 720 Местожителство: Sofia, Bulgaria
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Пуснато на: Чет Дек 27, 2007 7:23 pm Заглавие: |
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One more time 2500  _________________ Chairman of Sofia Wasp Hive gaming club:) Everybody is welcome if he has any questions regarding me! |
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Elassil
Регистриран на: 03 Мар 2007 Мнения: 127
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Пуснато на: Чет Дек 27, 2007 9:57 pm Заглавие: |
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It`s a sad thing I can`t paint my army intime for the tournament...
I wish I can come, and I`ll do my best, but...
So - my vote goes for 2250 pts.
(Haven`t voted - just marking). |
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Iskusinjo

Регистриран на: 03 Дек 2007 Мнения: 57 Местожителство: Novi Sad, Serbia
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Basil L'Eus
Регистриран на: 04 Апр 2007 Мнения: 235 Местожителство: София
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Пуснато на: Съб Дек 29, 2007 10:58 am Заглавие: |
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Yeah, 3 months.....
Well, I voted, for I do plan to come. I think that there will be enough time to paint my Black Knights so that I can field enough of them. That is why I voted and I think that this time I shal be with our.... little troup. _________________
ВАНКА, ОЦВЕТЯВАШ ЛИ?
ШВЕПС - Ше Ви Еба Питието Скапано! |
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Borgut

Регистриран на: 12 Фев 2007 Мнения: 300 Местожителство: BadLands
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Пуснато на: Пет Яну 04, 2008 3:27 pm Заглавие: |
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It has to be 2250! best balance between power and flexibilty in the lists.
also less to paint  _________________ Da' Plan - Go ova' dere and 'it 'em, den 'it 'em sum more, den sum more |
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sinister
Регистриран на: 29 Яну 2007 Мнения: 428
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Пуснато на: Съб Яну 05, 2008 2:20 pm Заглавие: |
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| Borgut написа: | It has to be 2250! best balance between power and flexibilty in the lists.
also less to paint  |
Хихихихи! Another 250 pts to paint hihihihi... Star the paint Rich!!! |
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Iskusinjo

Регистриран на: 03 Дек 2007 Мнения: 57 Местожителство: Novi Sad, Serbia
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Пуснато на: Нед Яну 20, 2008 1:37 pm Заглавие: |
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And here are the rules for the tourney ;
Each army must be built so that it doesn't exceed 2250 points and has the following structure:
Core units 3+, Special units 0-4, Rare units 0-2
Max. total characters 4, Max. Lords 1, Max. Heroes 4
Special characters are NOT allowed
DOW are alowed.
Restrictions on the composition of the army:
- Rare choices may not be repeated (2 of the sam for high elves)
- Max. 2 of the same Special choice (4 of the same for high elves)
- Max. 3 of the same Core choice, except ranked infantry without missile weapons.
- Max 4 war machines (Steam Tank and Runlord with Anvil count as one war machine)
- Max. 9 PD/10DD usable *
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells from magic items, and only magic items, in the same turn counts as 2 power dice. For example a Treemans treesinging or Grave markers, only count as 1 power dice each time they are used, even if more than 1 is used in a turn.
All dice you would not normally regenerate, such as 2 gen Slann free dice, Skaven warpstones, night goblin mushrooms etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does NOT count in this maximum.
Race specific:
- Max 3 ratlings
- Max 3 chariots (units of chariots)
- Max 6 goblin fanatics.
- Treeman ancient counts as Treeman
- Max 3 units of flyers (including characters and disks)
- Max 4 units of cavalry with as better then 4+
Team mates will not be matched to play against eachother (it will be a team competition with max 4 men in a team).
I'll post official tournament pack in a few days.
_________________
Never give up, never surrender !!! _________________

Последната промяна е направена от Iskusinjo на Нед Яну 20, 2008 5:02 pm; мнението е било променяно общо 1 път |
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Terdion

Регистриран на: 02 Фев 2007 Мнения: 362
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Пуснато на: Нед Яну 20, 2008 3:25 pm Заглавие: |
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Very nice no cheese rules.
I have just one question.
If I have more than 9 PD or 10 DD, can I store the excess dices in items like Diadem of Power, Rod of Power for the next Magic Phase or they count as usable too? _________________
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Basil L'Eus
Регистриран на: 04 Апр 2007 Мнения: 235 Местожителство: София
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Пуснато на: Нед Яну 20, 2008 4:28 pm Заглавие: |
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Guuuuut, Gunter! Gut! Fantastish!
It's realy nice looking. No more than 2 canons, no 18 PD with Tzeench, no Bretonnian Flying Circuss and so on and so on.....
You've figured it nice, buddies.
Правилото, Стефчо е, че можеш да използваш максимум 9 зара доколкото разбрах. _________________
ВАНКА, ОЦВЕТЯВАШ ЛИ?
ШВЕПС - Ше Ви Еба Питието Скапано! |
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Terdion

Регистриран на: 02 Фев 2007 Мнения: 362
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Пуснато на: Нед Яну 20, 2008 6:23 pm Заглавие: |
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Това и аз го разбрах. Питам съвсем друго нещо. _________________
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Borgut

Регистриран на: 12 Фев 2007 Мнения: 300 Местожителство: BadLands
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Пуснато на: Пон Яну 21, 2008 12:33 pm Заглавие: |
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The list looks good - seems to stimulate fair army builds.
One thing i wanted to ask - if you have two for one option on a rare choice (i.e. pump wagons) are you limited to 1 unit, or can you take two as 1 rare choice as normal? _________________ Da' Plan - Go ova' dere and 'it 'em, den 'it 'em sum more, den sum more |
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sinister
Регистриран на: 29 Яну 2007 Мнения: 428
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Пуснато на: Пон Яну 21, 2008 7:23 pm Заглавие: |
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I think you can take two because they are one choise!
I like this rules!
For Sigmar...... |
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Volkos Lark

Регистриран на: 29 Яну 2007 Мнения: 475
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Пуснато на: Пет Яну 25, 2008 6:09 pm Заглавие: |
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| Iskusinjo написа: |
Max. total characters 4, Max. Lords 1, Max. Heroes 4
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Does the Max number of heroes include the Bretonnian BSB? _________________ Virtutis Gloria Merces!
"Fortune favors the bold, but in the 8th edition reckless charges will have dwarves outpacing you." |
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Iskusinjo

Регистриран на: 03 Дек 2007 Мнения: 57 Местожителство: Novi Sad, Serbia
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Пуснато на: Съб Яну 26, 2008 11:49 pm Заглавие: |
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Ofcourse not.
Here are the final rules :
Uprising 2008 - The International Warhammer tournament rules pack
This pack contains the full Tournament rules specially adapted for the tournament organized by gaming club Valhala.
"Uprising" is to be held on March 2008 in Novi Sad, Serbia
All of the rules and White Dwarf references are from UK publications.
All competitors should be aware that where any rules interpretation is required, the UK standard will be
upheld, and that the Chief Referee will be consulted for any particularly contentious issues.
All Tournament material will be published or presented in English, interpreters or translations can be
provided only for Serbian language due to the variety of nationalities that we expect to attend the
tournament. That is why all players have to understand English or Serbian.
Rosters and descriptions of your forces to be handed in have to be in English or Serbian.
The Chief Referee’s decision will be final.
Entry fee is 10 Euro and includes lunch and refreshing drinks for all players fot both days.
Please note that the most of the rules included in this rules pack are written, published and owned by
Games Workshop. All rights reserved.
If you have any questions about the event please e-mail: severian@sbb.co.yu
1). General rules
Tournament will be played by the 7th edition rulebook.
1.1 Force roster / army list
Force roster must be sent to Referees one week or sooner before the tournament. Referees will check your roster and if it’s ok you’ll get two copies of it whenyou arrive at the tournament, and this is the roster you must be using. Nobody but Referees will see army lists until you get them. This means that you cannot change your army once you’ve sent the roster. You can send it via mail at: severian@sbb.co.yu or via Post: Vladimir Æurèiæ, Nadežde Petroviæ 8, 21000 Novi Sad, Serbia.
1.2 The forces
Each army must be built so that it doesn't exceed 2250 points and has the following structure:
Core units 3+, Special units 0-4, Rare units 0-2 (High elves follow their own rules)
Max. total characters 4, Max. Lords 1, Max. Heroes 4
No Special or named Characters are allowed. Although not Special Characters as such, Truthsayers and Dark Emmisaries aren't allowed either.
DOW and ROR are alowed.
Restrictions on the composition of the army:
- Rare choices may not be repeated (2 of the sam for high elves)
- Max. 2 of the same Special choice (4 of the same for high elves)
- Max. 3 of the same Core choice, except ranked infantry without missile weapons.
- Max 4 war machines (Steam Tank and Runlord with Anvil count as one war machine)
- Max. 9 PD/10DD usable *
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells from magic items, and only magic items, in the same turn counts as 2 power dice. For example a Treemans treesinging or Grave markers, only count as 1 power dice each time they are used, even if more than 1 is used in a turn.
All dice you would not normally regenerate, such as 2 gen Slann free dice, Skaven warpstones, night goblin mushrooms etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can’t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does NOT count in this maximum.
Race specific:
- Max 3 ratlings
- Max 3 chariots (units of chariots)
- Max 6 goblin fanatics.
- Treeman ancient counts as Treeman
- Max 3 units of flyers (including characters and disks)
- Max 4 units of cavalry with armour save better then 4+
Proxies cannot be used (use of stand-ins, like toys, models from different armies or the same army but different unit type). Of course, conversions aren't proxies, and they can, naturally, be used. For a unit to be allowed, no less than 50% of models in it must have appropriate equipment (spears, shields etc.)!
Every model in the army must be assembled and glued to the appropriate base.
Non GW models can be used. Those models must also fit into a Warhammer universe and everyone must be able to clearly see what those figures are supposed to be (they must be completely WYSIWYG).
All non-skirmish units, consisting of more than one model, must be placed on appropriate movement trays.
1.3 The matches
Each player will play 6 games in the tournament. The time limit for each game is 2 hours and 30 minutes.
Tournament is played according to the Swiss-type: In the first round, competitors will be matched randomly. After that, competitors will be matched based on their points for Generalship. To match competitors by their Generalship score we will rank them from the highest score to the lowest, VPs difference being the tie-breaker. We will pair the competitors from this ranked list. The two players in first and second place will play each other, the players in third and fourth place will play each other, and so on. However team mates will not be paired to play against eachother. Competitors can never play the same opponent twice nor will they play their teammates. For the first round only, the players from the same club won't be paired against each other.
Exception to this rule is that if player elects to play a scenario he will be paired with another player who wishes to play that scenario.
Each battle will be fought on a 6' by 4' table.
Each table will be a pre-designed battlefield with fixed scenery.
Each player will have to bring the following things (in addition to his army): a copy of his Army Book, all
the necessary dice and templates and a tape measure.
Unless the players agree otherwise, movement trays are NOT considered to be parts of their units.
Should a player be late for more than 29 minutes for his game, his opponent will score a Massacre
victory.
All official errata and FAQs on actual Army books must be used.
The official languages of the tournament are Serbian and English, so it is imperative that you undestand
Serbian and/or English, otherways you might not be allowed to participate in the tournament.
2). The Scenarios:
2.1 Generalship points (0-120 pts)
Generalship points (0-120) are scored as detailed in the Rulebook and shown below, with an addition of
the following scenarios:
Level of victory
Points difference Victory points Victory points
0 - 99 Draw 10 10
100-199 Minor victory 11 9
200-299 12 8
300-399 13 7
400-499 Solid victory 14 6
500-599 15 5
600-699 16 4
700-899 Crushing victory 17 3
900-999 18 2
1000-1199 19 1
1200 and more Massacre 20 0
At the beggin of the game the player can opt to play a scenario. If he does that, he will be paired only with another player that has decided to play a scenario. If there are odd number of players that wish to play a scenario, one will be randomly selected and he will have to play standard battle. Benefits of scenarios are mighty victory and event cards. Conditions for mighty victory will be described in a scenario and event card is given randomly to the winner.
Note that although some of the scenarios do have its special and unique rules, for the purpose of all the rules, all the Scenarios are considered to be normal Tournament Battles.
Tournament Battles - A battle described on page 2 of the 7th edition rulebook, with exeption of terrain
being set up before the battle by the referees.
Event cards – event cards are won if you win a scenario. You can only use one event card in a game and you must declare that you will use it at the beginning of the game. If you fail to use event card that you announced to use in a game, you lose that card as you have played it.
Scenarios – scenarios will be explained later.
3). Magic
Albion magic items (WD 263/Chronicles 2003) can be used.
(link: http://us.games-workshop.com/games/gaming/treasures.pdf )
Any Dark Elf army can use Magic items from Storm of Chaos: Cult of Slaanesh list.
4.) Rules commentary
4.1 Line of sight: Units on hills see everything (LoS arc permitting) except for: units behind other hills, 2
ranks of infantry units (20x20, 25x25 mm bases) or one rank of cavalry units (25x50, 40x40, 50x100 mm
bases) that are behind wood or building, if they are touching that wood or building. Larger (deeper) units
cannot hide behind woods or buildings.
4.2 Line of sight: All normal sized units (on ground level and hill) can always see Large target unit (and
shoot at it with an additional rank) unless Large target unit is directly behind a wood or building larger
than the model. Large target unit must be touching that piece of scenery. In that case, both normal sized
units and Large target unit cannot see each other. This represents the situation where a Large target unit
is trying to hide.
4.3 Rules interpretations:
1) Movement
a) Random movement (2d6" in the case of spawn, pump wagons, etc.) and magic movement with a fixed or random value (2d6" or 8") is subject to normal terrain modifications.
b) Units coming back onto the battlefield which normally move in the compulsory movement phase (such as squig hoppers or spawn), can move as normal, but cannot charge as a result of their movement – they are stopped 1” from an enemy unit which they would contact if their full movement was executed.
2) Charges
a) You cannot declare improbable charges.
b) Charges are measured using miniature bases, not movement trays.
c) Charges in different phases: because a single unit can be charged in several phases (for example, by normal goblins, and then by squigs) and can thus declare charge reactions several times, it should be assumed that the final declaration takes precedence.
d) Frenzied charges: a unit which is being charged by a frenzied enemy may (after checking whether the charge will actually take place – after measuring the range) declare reactions as normal.
e) Frenzied charges and magic banners giving movement bonuses: Before measuring whether a charge must be declared, the player declares the use of a magic banner. If the distance added by the banner is not enough for a charge to happen, the banner is treated as used (if it was a one-use only item).
f) Frenzied charges: as with normal charge declarations it should be determined whether a charge is possible (and thus must be declared) by taking into account the possible movement of all units which will happen before the frenzied unit’s charge.
3) Close combat
a) If a model with a magic item or ability which affects the entire combat is killed (a vampire with the cursed book being a good example), the effects of this item or ability stop immediately – that is why all attacks should be performed in the order of initiative.
b) Challenge: if a hero or champion is the only model in base to base contact with an enemy (for example, a goblin hero on a wolf leading a column of five wolf riders) and is taking part in a challenge, then all enemy models which are in contact with that hero/champion (and not actually fighting in the challenge, of course) cannot attack at all.
4) Combat results
a) With the exception of rank bonuses, which is calculated at the beginning of close combat phase, all other combat resolution is calculated at the end of combat.
b) For purposes of "higher ground", the position of the fighting ranks should be analyzed.
A regiment which has its entire fighting rank higher than the enemy receives the bonus. If one regiment has its entire fighting rank on a hill, and the other only parts of it (for example, a unit of cavalry which can only get the front halves of the first rank's bases on a hill), the bonus is applied and is given to the unit which has its entire fighting rank on the hill.
5) Fleeing and pursuit
a)Units which declare a „Flee” reaction from more than one charge will flee from the charging enemy with the largest Unit Strength (if several chargers have the same US, roll a dice). After the fleeing unit is moved it should be determined whether one of the charging regiments is capable of catching it in its new position.
b) In order to determine, which zone of a regiment (flank, rear, front) is charged by an overrunning enemy, we should move the overrunning unit straight forward – the first point of contact is the point where the charge will „hit”.
6) Shooting
a) When declaring a shot from a catapult/cannon/etc. it is best, in order to avoid misunderstandings, always declare the exact center of a single enemy model as the point which is being shot at.
7) Psychology
a) Fear test: if, as a result of a failed fear test, a regiment will hit the enemy on 6's, then this applies only to attacks allocated against the unit which caused the failed fear test.
8 ) Bases
a) Bases for war machines are not required, however, when shooting from a catapult or similar machine, it should be assumed that the base is not smaller than 40x40 mm. It is recommended that war machines be placed on such bases.
b) Base sizes:
Giant Cave Squigs should be fielded on 40x40 mm bases
9) Magic
a) The decision to dispel a spell (or not) is made before the range is measured.
b) After a 5-6 miscast result (enemy may cast own spell), the player whose turn it is may use a dispel scroll to block that spell as normal.
10) Tables
a) It is considered to be given than if a scenario (pitched battle, for example) requires units to be deployed 24" (or any other number) apart, this condition is met automatically. Should players accidentally place their units slightly closer to the enemy than allowed, than the actual measurements are disregarded in favor of this assumption. In other words, nothing that has precisely 24" shooting range can hit an enemy on the first turn without moving slightly (or unless the enemy came closer). The same goes for spells, charges (helped by animosity or magic) etc. with a range of 24".
11) Declaring
Players should not declare impossible or improbable actions in order to "accidentally" achieve other goals which would not otherwise be possible to achieve. Because there are many situations in which such unsporting declarations can be made, referees should refer (!) to their common sense in passing judgement on such actions.
It is especially foul and undesirable to:
a) Declare improbable charges
b) Declare improbable shots or "guess" improbable ranges (all forms, including template shooting) in order to hit models/units which you are unable to target otherwise.
12) Miscellaneous
a) Line of sight can be measured at any time during the battle, but only of a player's own units.
b) Re-rolls made for heroes which are inside a unit can only be made for actions which the hero himself (or herself) is undertaking, and so cannot be used for the entire regiment’s break tests, stupidity, etc.
c) If a unit with the tunneling, or similar, rule (such as tomb scorpions, tunneling teams) digs out beneath a regiment which is placed in such a manner that other regiments make it physically impossible to place the tunneler on the board and in contact with the unit – the blocking units are moved so that the tunneler can be aligned with the enemy unit. Regiments moved in this manner are not treated as having moved for purposes of shooting, etc.
e) Magic weapons which give a bonus to characteristics also modify these characteristics for purposes of effects caused by spells and similar, unless the description of the weapon clearly states that it only modifies characteristics in a given phase (example- sword of might).
f) Re-rolls: all dice in a single batch must be re-rolled at the same time, it is not permissible to re-roll them one at a time.
g) Monsters: Because the rulebook description of monsters is very unclear:
1) Characters are never monsters. Truly large characters only follow some of the rules for monsters – namely movement rules (see errata). Because of this, Greater Daemons, Ancient Treemen and Shaggoth Champions are not considered monsters.
2) All monstrous mounts (see rulebook p. 59) are monsters.
3) All creatures on 50x50 mm and larger bases are monsters, with the exception of the Ogre Hunter. Please note that Tomb Scorpions are also fielded on 50x50 mm bases (see Anthony Reynolds FAQ) and are monsters.
4) The following creatures on 40x40 mm bases (and on bases the size of which has not been specified by GW) are also monsters: great eagle, gorger, spawn of chaos, hellcannon.
h) In the case of items, spells etc. which affect specifically attacks made by “steeds”, it is assumed that:
Bloodcrushers: From their 4 attacks, 2 are made by the rider (including one due to frenzy) and two – by the mount :
Plagueriders: the rider has one attack, the plaguebeast has k6+1 attacks
Changebringers: The rider has two attacks, the disc - one
Pleasureseekers: The daemonette has two attacks, the mount also has two.
Spells, items and abilities which affect steed attacks do not apply to attacks made by terradons, squig hoppers and other similar units without a separate „steed” profile which were not listed above.
5). Army books commentary
Army lists legal on this tournament:
Warhammer Armies - Beasts of Chaos
Warhammer Armies - Bretonnia
Warhammer Armies - Hordes of Chaos
Warhammer Armies - Dark Elves
Warhammer Armies - Dwarfs
Warhammer Armies - Empire
Warhammer Armies - High Elves
Warhammer Armies - Lizardmen (including the Southlands list)
Warhammer Armies - Ogre Kingdoms
Warhammer Armies - Orcs&Goblins
Warhammer Armies - Skaven
Warhammer Armies - Tomb Kings
Warhammer Armies - Vampire Counts
Warhammer Armies - Wood Elves
Chronicles 2004 - Dogs of War
Storm of Chaos - Cult of Slaanesh
Storm of Chaos - Sylvania
Storm of Chaos - Daemonic Legions
Storm of Chaos - Archaon’s Horde
Chaos Dwarfs - The „Ravening Hordes” list; greenskin units from the
7th ed. „Orcs & Goblins” army book, animosity table from Ravening Hordes
- Sacred Spawnings (White Dwarf)
- Rhinox Riders
- Hydras (from the Annual)
- Mounted Daemonettes, Chronicles 2004
Alternative armies (from the backs of army books) cannot be used
Army rules clarifications:
1) Orcs & Goblins
a) The Black Orc BSB may not use a great weapon/additional hand weapon etc. in
combat, though it has this equipment as a result of being "armed to da teeth"
b) If a shaman joins a unit which has failed its animosity test and squabbles, he cannot
cast spells in this turn – the regiment does nothing in the entire turn and this effect
extends to any heroes that join it.
c) The distance that a fanatic moves is measured from the edge of the regiment. We do
NOT deploy a fanatic and then measure the distance from the front of its base.
2) Dark Elves
a) The rules for scoring Victory Points for a war hydra are as follows: 100% for killing
the hydra, regardless of surviving accompanying beastmasters, 50% for dealing half or
more the number of original wounds.
b) Cult of Slaanesh army heroes with the Mark of Slaanesh can use the chaos daemon
sword
3) Chaos Dwarfs - Direwolf
4) Chaos
a) Tzeentch’s will allows the bearer make a re-roll only in situations which involve him directly.
b) A model with the Mark of Khorne and the Chaos Daemon Sword has a strength of six, as the sword does not transfer the bloodthirster's daemonic gift, giving it +1 S, onto the bearer.
c) Effects of the blade of ether can be combined with the flaming sword of rhuin.
5) Dwarfs
a) The Anvil of doom may be entrenched just like any other war machine
b) The ancient rune of wrath and ruin restricts flying/movement just like its "small" version
c) The rune of wrath and ruin may be used against banshees and ratling guns.
d) Damage done by the anvil of doom is not treated as shooting (in regard to ward saves against missile attacks etc.)
e) Miners must come on the table in legal formation – at least 5 wide
f) Master runes may be used on normal - regimental - banners
g) The rune of steel works against all hits, not just in hand-to-hand.
h) Dwarfs rolling a break test on a single die cannot get an „insane courage” result - insane courage requires a double one.
i) Killing blow does not affect the Dwarf lord carried on a shield, as the model has a US = 3.
j) Gyrocopter is considered flying monster (not warmachine) for the purpose of tournament limits
Skaven
a) Warpstone luck charm allows the bearer to make a re-roll only in situations which involve him directly.
b) The warp lightning cannon should be treated as a cannon in all respects not directly addressed in its special rules - except that it cannot use grapeshot, of course.
c) The special rules for visibility regarding the warp lighting cannon only work during the Skaven shooting phase (and so cannot be used to block the deployment of enemy scouts and cannot be harmed by the Casket of Souls - without normal LOS).
Khemri
a) The Casket of Souls does not affect units engaged in hand-to-hand combat.
b) A Mummy wearing the Armour of The Ages still has Unit Strength = 1.
c) Wounds cannot be transferred onto the Casket of Souls using the Collar of Sepesh
Wood Elves
a) Waywatcher kindred: a hero can be equipped with two hand weapons
b) Wild rider kindred: a hero does not have a bow in his basic equipment
c) Briarsheath: the -1/-2 to hit modifiers mentioned in the description are magical modifiers which are in addition to normal modifiers for single model on foot/being in a forest.
d) Gaemrath - Banner of Midwinter: Cannot be used during an opponent's movement phase, effect lasts until the next turn of the player who used it.
e) The Hidden Path spell - the terrain is treated as open ground only for the purposes of movement
f) Glade guard scouts can have a command group, just like normal glade guard
g) A hero armed with "wardancer weapons" does not receive bonuses for having great weapons, two hand weapons, etc - the rules for wardancer weapons replace the rules of any normal weapons.
h) Likewise, heroes fighting in "eternal guard fighting style" lose all normal bonuses for their weapons in favor of the effects of "eternal guard fighting style"
i) Moonstone of the hidden ways: can only be used during the owner's movement phase. Cannot be used to teleport out of hand-to-hand combat.
j) A battle standard bearer can NOT have a magical bow. A magic standard cannot be combined with spites.
k) The spirit sword: regeneration works against additional wounds dealt by this weapon, and the general's leadership can be used as normal.
l) An eternal kindred hero inside a unit which benefits from the "bodyguard" special rule only gives "stubborn" to the regiment, not to himself (and thus stubborn can only be tested on the unit's own Ld.)
m) Stone of Rebirth: works as a one-use 2+ ward save. Can be used not only when the hero is on his last wound, but also when a hero suffers multiple wounds as a result of, for example, cannon hit, and these are sufficient to kill him - the save can then be taken and, if successful, the hero will stay alive and with a single wound on his profile.
n) The spell treesinging may be used to deal damage to an enemy unit in any forest on the battlefield..
o) A treeman can not stand and shoot as it does not have a missile weapon. It cannot use its shooting attack if it is in close combat.
Lizardmen
a) When calculating Victory Points for Salamander Packs, the number of models in the regiment should be taken into account. 1/2 VPs are awarded for killing half the models in the unit, be they skinks or salamanders. A monster reaction test is made only after the last skink is dead and it is a single test for the whole regiment.
b) Marks cannot be doubled.
Bretonnia
a) The option to pray and get the Blessing can always be selected by the Bretonnian player. This decision is made after both armies have been deployed.
b) The grail shield increases the bearer’s ward save only; it does not affect the mount’s ward save.
c) Overrunning Knights errant are treated as if the were charging in regard to being immune to psychology.
Vampire Counts
a) The Banshee's scream - Skaven can use their rank bonus, just as if it were a normal Ld test. The banshee's scream is not "missile fire" and, as such, is not affected by magic/magic items/abilities which affect missile fire (such as the storm banner, ward saves against missiles only, etc.)
b) Summoning units come in a legal formation - at least 5 wide
Miscellaneous
a) Spell »Pit of Shades« does affect Steam tank.
b) Spell »Pit of Shades« does NOT affect Anvil of doom, though it affects the Runelord and guards as normal.
c) Hand of dust destroys steam tank.
d) Sliding is forbidden
6). Army Painting
6.1 PART A: This section is to be filled out by you, the player.
Your Name (Very Important!)
Is every single model in the army painted? (If no, score is 0 – do not proceed any further.) YES NO
Did you paint ALL of the army yourself? (If no, player is ineligible for WOW! mark) YES NO
There will be two painting judges on the tournament. The judges will mark all the armies, and each mark given by them is worth 1 point, for a total of 22 points.
6.2 PART B: This section is to be filled out by the judges - not you!
Preparation. The majority of models have no visible mould lines.
Base Colors. Models are painted to a minimum of 3 colors each.
Bases. Bases are textured in some manner, flock is the minimum. Just flat painted doesn’t count. It also applies to movement trays if there is any.
Tidiness. Is the painting tidy i.e. are the colors used in the correct areas of the models or does the paint look like it has been ‘blobbed on’.
Cohesiveness. Is there a unified color scheme across the whole army i.e. does it look like an army. Note for some armies it is perfectly acceptable to have a hodgepodge appearance and yet still look like an army.
Details. Some attempt has been made to detail the models in the army (they must have claws, teeth, eyes painted).
Highlighting. Models have been shaded / highlighted. Some attempt has been made to add depth to the base colors. This could be just a dry brush and ink wash, or multiple layers of colors
Simple modeling. The army contains many simple conversions (head/arm/leg... swap).
Complex modeling. The army contains complex conversions (only models that contains significant parts that are hand modeled)
Free hand. Hand painted shields/banner or some other details (tattoos...)
WOW! The army has the magical Wow! Factor that makes it stand out from the crowd. Only a handful of armies at the tournament should get this mark.
Judge 1 Signature:
Judge 2 Signature:
TOTAL SCORE.
6.3 WYSIWYG (0-5 pts)
This category is not marked by painting judges, but by your opponents. Before every game, you'll mark your opponent's army; if you think his army is completely WYSIWYG, you'll tick 'yes', if not, you'll tick 'no'. Note that we truthfully hope that every army will get all the points for this category.
What must a model/unit have visible to be a WYSIWYG:
• All the appropriate weapons and amour (including shields), other than a basic hand weapon.
• The appropriate mounts
• All the command group members that you have bought for your units
• All the upgrades that you have bought (like banners)
What a model/unit does not have to have visible to be a WYSIWYG:
• All the magical items other than Weapons and Amour (your models don't have to have Arcane or
Enchanted items represented on them)
• The right type of amour (light amour could be considered heavy etc)
• Hand weapon (every model is considered to have one, as per rules)
0 pts: Three or more of your opponents think that your army isn't fully WYSIWYG.
3 pts: One or two of your opponents think that your army isn't fully WYSIWYG.
5 pts: All of your opponents think that your army is WYSIWYG.
7). Sportsmanship and Rules Questions
The primary purpose of this tournament is to get together for the weekend, so that we can play our favorite game and meet other players who share our interests. Finding ‘champion players’ of our games is a byproduct of this, and we’re really much more interested in creating a quality gaming experience for all the people that take part, where they get to play lots of games and meet a whole bunch of new players.
This being said we do understand that sometimes even the friendliest of players can lose their cool, especially if the dice have been going against them all day. The most common causes of friction in a game are questions about the rules of the game. Rules questions arise in most games, both because the huge number of variables involved in the game make it just about impossible for the rules manual to cover every situation that might occur, and because different people interpret the rules in different ways. In order to avoid arguments we recommend that you refer to the appropriate rules manual as soon as a question arises. If the rules do not cover the situation, then roll a dice to decide what happens. In other words, a friendly dice roll should decide any question that cannot be answered by referring to the rules.
Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can check for yourself that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves.
If you really want a Referee to arbitrate a rules question or help you out with a situation both players genuinely don’t understand, then you are free to call one over, and our Referees may intervene if they see an argument.
Be warned, however, that our Referees are under strict instructions to give players one of two answers to any question they are asked:
1. They will show you the rule in its relevant place in the rulebook (or Chronicles / Annual / WD).
2. To roll a D6 to sort out any rules problems not solved by the above.
Discussion about rules with referees during battles is not allowed and it is considered red card
offence.
You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favor will be asked to desist or suffer the consequences.
Referees will have a simple card system to adjudicate this kind of ruling:
YELLOW: A Yellow Card will be shown to the player(s) and their player number and name logged.
This card is a warning.
RED: A Red Card will be shown to the player(s) and their player number and name logged.
Five points per Red Card will be taken from a Red booked player’s Generalship totals.
The decision of the Chief Referee is final, and no discussion will be entered into.
Arguing with the Chief Referee following a decision will be a RED CARD offense.
8.) Sportsmanship points (0-26 pts)
Every round, you will be judged on your sportsmanship – the measure of a player’s patience, fairness, respect for his opponent, and (most importantly) his sense of fun. Also we included a section that judges your opponent’s army. It is meant to discourage powerplayers. Always keep at the forefront of your mind that you are entering into the Tournament to have a good time, see other armies, and play with toy soldiers. Remember, having a rules disagreement is not cause to mark someone down in sportsmanship if you can amicably reach an agreement. It is okay to call a judge over to get an official ruling during the tournament. Sometimes players can misread rules or mistake a house rule they’re accustomed to for an official rule. You should mark someone down in sportsmanship only if they blatantly bend or break the rules on a consistent basis, if they are unusually argumentative, or if they are (unfortunately) just plain jerks. Please score your opponents honestly – otherwise, the system won’t work. Also, be aware that if we suspect someone is marking opponents low (or high) on purpose rather than in the spirit of the sportsmanship rules, Games Workshop judges will adjust the scores as they deem fit. Each round is worth between 0 and 5 points. See the table below for a breakdown of sportsmanship points per round.
Your Opponent’s Army
2 pts This army was great and an ideal example of what the army should be.
1 pts This army was fair and balanced.
0 pts This army was intentionally created to exploit loopholes and does not follow the feel or background of the army.
Your Opponent
3pts This game was particularly exciting and enjoyable. Your opponent was a pleasure to game with and thanks to them it was the kind of game you will remember for some time and perhaps even become the basis of an anecdote or two.
2pts The game was a typically entertaining game of Warhammer. Your opponent played in the right spirit and helped to ensure you got just the sort of game you came to the Tournament to experience. This should be the default selection if neither of the others applies..
1pts This game had a few problems, but overall it was okay.
0pts This game was no fun at all primarily because your opponent played the game in poor spirit. He/she either quibbled excessively or was too aggressive in interpreting the rules. This was a game you wish you hadn’t had to play.
At the end of your 6th battle (and not after each fight), you will mark one of your opponents as a player that you had best time playing with. That player will get additional point in overall score.
After each player receives all the Sportsmanship points, we will deduct the highest and the lowest mark and
add the others to your grand total.
Example: If you got 3,3,4,4,2,5, your total would be 14 (3+3+4+4, without 2 and 5)
If you got 5,5,5,5,5,0, your total would be 20 (5+5+5+5, without 0 and 5)
9). Best Painted Army competition
In addition to the main Tournament, Best Painted Army competition will be incorporated in Zlatni Perun competition. During the battles, painting judges will mark all armies. The top five armies will be in the competition for the Best Army. Each player can then vote for one of the armies in the competition. The army with the most votes will win. In case of a tie, all the painting judges will also get to vote (their votes count also as only one vote each). The following rules apply:
-you cannot vote for your own army
-if your army was the Best Army winner on Uprising tournament ever, then it cannot compete.
10). Team competition
In addition to the Tournament we will also grade teams. Participants can apply in teams that consist of 2-4 players. Benefit of teams is that they can freely distribute event cards inside team and that team mates will not be matched to play against eachother. Also, there are prizes meant for best teams.
The prizes
The prizes are won for the following categories:
• First place overall
• Second place overall
• Third place overall
• Players Favorite Army
• Best General
• Friendliest player
• First Team overall
• Second Team overall
• Third Team overall
SCHEDULE
SATURDAY
9:00 – 10:00 earliest entry and registration
10:00 – 10:30 Briefing and introduction
10:30 – 13:00 ROUND 1
13:00 – 14:00 Break for lunch
14.00 – 16.30 ROUND 2
16:30 – 17:00 Best Painted Army Voting
17:00 – 19:30 ROUND 3
SUNDAY
10:00 – 12:30 ROUND 4
12:00 – 13:00 Lunch break
13:00 – 15:30 ROUND 5
16:00 – 18:30 ROUND 6
19:00 - Awards Ceremony
20:00 - End of the Tournament
Registration
It is very important that all players who are interested in taking part at the tournament register as soon as possible. Final date will be announced as soon as we decide about the tournamnt date.
Registration could be sent via e-mail: severian@sbb.co.yu; Post (Vladimir Curcic, Nadezde Petrovic 8, 2100 Novi Sad, Serbia); telephone:+381 216315538 or GSM (sms): +381 64 3176302
Registration must include name of the participant(s), contact e-mail or GSM number.
Please let us know if you are vegetarian or have any special needs.
It is very important that you let us know if you need accommodation otherwise we will assume that you
will take care about it on your own!
A single person can send registrations for his/hers club/team mates (with their consent, of course)!
If you have any questions about the event please send an e-mail to: severian@sbb.co.yu
And some OT :
http://youtube.com/watch?v=mzIO86EK52Y _________________
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BattleHunter

Регистриран на: 09 Мар 2007 Мнения: 306 Местожителство: София
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Пуснато на: Нед Яну 27, 2008 1:20 pm Заглавие: |
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So for the Vampire Counts - are we going to use the current army book? From what I've read I guess that we are, but it's always good to know for sure. _________________ From all corners they came
lusting after his glory and fame
but to he throne none could ascend
to each conspiracy a righteous end... |
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Iskusinjo

Регистриран на: 03 Дек 2007 Мнения: 57 Местожителство: Novi Sad, Serbia
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Пуснато на: Нед Яну 27, 2008 3:53 pm Заглавие: |
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That's right.You'll have to use the old one.  _________________
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Devoted of Slaanesh

Регистриран на: 20 Мар 2007 Мнения: 720 Местожителство: Sofia, Bulgaria
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Пуснато на: Пон Яну 28, 2008 12:55 pm Заглавие: |
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And when is the fixed date of the event?  _________________ Chairman of Sofia Wasp Hive gaming club:) Everybody is welcome if he has any questions regarding me! |
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Не Можете да пускате нови теми Не Можете да отговаряте на темите Не Можете да променяте съобщенията си Не Можете да изтривате съобщенията си Не Можете да гласувате в анкети
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